Skip to main content
  1. Blog
  2. Article

Gustavo Niemeyer
6 September 2017

The snapd roadmap


This article originally appeared at snapcraft forums

released

 snapd 2.27 (topic1)

snapd 2.28

 Improved configuration get output (topic)
 Internal xdg-open implementation (topic3)
 Refresh hook support (topic)
 Lazy registrations on classic (topic3)
 Service control on snap command (start/stop/etc) (topic3)

Schedule

beta Sep 4th
candidate Sep 25th
stable Oct 2nd

snapd 2.29

 Service control on snapctl (start/stop/etc) (topic5)
 Polkit-based authorizations (topic4)
 Fix classic flag on reverts (topic1)

Schedule

beta Oct 2nd
candidate Oct 23rd
stable Oct 30th

upcoming

 Base snaps (topic5)
 Layouts (curstom mount points) (topic2)
 Epochs (stepped upgrades) (topic1)
 Repairs (emergency fixes) (topic1)
 Command-not-found support (topic?)
 Interface hooks (topic1)
 Monthly refresh scheduling (topic2)
 Timer services (topic1)
 Desktop theme support (topic3)
 Snapshots (topic)
 Multi-user/group support (topic1)
 Fix snapd restart on reverts (topic)
 Support devmode refreshes (topic)
 Interface for locking screen (topic)
 Support for wayland sockets (topic)
 Service survival across refreshes (topic)
 Interfaces in classic snaps (topic)

(other upcoming3 topics)

backlog

 Install snap multiple times
 Health checks
 Entitlements


Related posts

Designing a better future: your guide to design contribution in Open Source

This guide covers why design matters in open source, and how designers can make a bigger impact in open source software.

How to build, maintain, and secure infrastructure for AI factories

Moving AI into production creates a long-term maintenance obligation for the software behind it. GPU infrastructure can remain in service across several generations of models...

Why embargoes matter for open source security

Open source is built on a foundation of transparency, collaboration, and speed. We share code, we share ideas, and together, we build better software. But when it comes to...

From personas to archetypes: a living, shared understanding of the people we build for (Part 2 of 2)

This is the second of two posts on our archetypes, shared, machine-readable descriptions of the people we build for. The first covers why we needed them and what they are. This...